Exploring the Impact of Virtual Reality on Secondary School Mathematics Education


  • Špela Bernik University of Ljubljana


The integration of innovative technologies, such as virtual reality (VR), in education has gained considerable attention from researchers and educators. VR technology offers an immersive and interactive learning environment that can enhance engagement, motivation, and learning outcomes [1]. However, while some studies have shown the potential benefits of VR learning for adult learners, there remains a scarcity of research on its impact on secondary school students, particularly in comparison to traditional classroom teaching [2].

This research aims to address this research gap by exploring the impact of VR learning on secondary-school student engagement, motivation, and learning outcomes, compared to traditional classroom teaching. The study will use a mixed-methods approach that includes a quasi-experimental design and qualitative analysis of student and teacher feedback. The research questions will examine the advantages and disadvantages of VR learning, as well as the factors that may affect its effectiveness.

To conduct the study, a sample of 50 students enrolled in a traditionally taught math course will be recruited, with one section receiving instruction via VR. Data will be collected on student engagement, motivation, and learning outcomes, including academic performance and knowledge retention. The anticipated outcomes suggest a positive influence of VR on student engagement and motivation, possibly enhancing mathematical learning outcomes.

The findings of this research will enrich the understanding of VR's role in education and fill the current literature gap regarding its effectiveness for secondary school students. The insights gathered could shape educational practices and policies, guiding the incorporation of VR technology in teaching, particularly for math and other suitable subjects.

Emphasizing the significance of innovative technologies in education, this study points towards the potential benefits for academic success. As VR technology evolves, its continuous assessment becomes vital. Future research should delve into the long-term effects and other influencing factors of VR learning. This continuous scrutiny assures the optimal utilization of VR and similar technologies in education, potentially enhancing learning experiences and outcomes for the coming generations.


[1] N. Pellas, S. Mystakidis, and I. Kazanidis, “Immersive virtual reality in K-12 and higher education: A systematic review of the last decade scientific literature,” Virtual Reality, vol. 25, no. 3, pp. 835–861, 2021. doi:10.1007/s10055-020-00489-9

[2] P. Araiza-Alba, T. Keane, J. L. Beaudry, and J. Kaufman, Immersive virtual reality implementations in developmental psychology, 2020. doi:10.31234/osf.io/ga8sz